Calling Shotgun!

Hi everyone,

It’s Romi here – for those who don’t know me, I’m a professional video game Producer. I’ve worked on titles like Mirror’s Edge: Catalyst and Star Wars: The Force Unleashed and this is the start of my first indie game, Avarice.

We (co-founder Shawn) and I have been shacked up at a super fancy hotel in Stockholm, focusing on setting up the infrastructure for our project (I’ll let Shawn talk more about that) while I’ve been doing a bunch of narrative work. We also have other members on our team who weren’t able to meet up – after all, it was a last minute idea and I gave them only one week of notice! It was such an exciting adventure to pull this kick off together.

Before I go on, check out the amazing dev computer that Shawn built for me! Does that fit the cyberpunk theme or what?! It’s perfect for me as a Producer/Designer who mostly deals with spreadsheets, word docs and project management tools. He carried this with him in a suit case all the way from Colorado to Stockholm!

This was the lounge area that we turned into our temp dev studio. There’s a desk and a giant TV in there as well. By the time we had the computer hooked up and several laptops, it was a pretty peculiar working space. You won’t hear me complaining though!

In between seeing the sights (it was Shawn’s first time in Europe, let alone Sweden) we managed to get our backstory, core gameplay concepts, launch our website and social media accounts in place.

Next steps? I’ll continue tweaking our online presence, develop our game mechanics and prepare a proposal doc. Our very talented artist will be working on a new concept piece (though he does have a full time job that also keeps him busy).

We’re hoping to attract an investor so we can build our prototype. We’ll be attempting to do that through The Game Incubator at Gothia Science Park in Skövde.

If you’re interested in supporting us, please spread word about our project, share your thoughts with us, and sign up to our mailing list – the more people we manage to get, the more proof we have that there’s an audience interested in our game.

Thanks for reading!

~ Romi Jade

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